![]() ![]() Advanced Modding : Scripting-heavy topics.Intermediate Modding : More complex modding topics.Art Workflow : The workflow for creating 2D and 3D art for your mods.Basic Modding : How to make simple mods to get you started.Modding Essentials : The must-read topics for beginners.So feel free to share your ideas or ask questions at our forums: Table of Contents Stonehearth Mod List Alpha23+ BreweryMod MOD Stonehearth Cafe (Cooking And Farming Expansion) Discontinued Quality of life suggestions Correct proportion question New sub-zone in Stockpile for Animal Feed Stream tonight with Angelo & Justin ( Let's talk mods ) Finery Mod v5. Some of the best mods out there were started by teams of two or more modders. Stonehearth was developed to support modding, although the APIs themselves are still undergoing changes. The mods in this collection are carefully selected to be mods that not only function well with ACE but are favorites the team recommends for the best (and smoothest) experience These are mods that resonate with ACE's design goals and views, have a general. For example, some users know how to make nice models or animations, but have trouble with the programming side, and viceversa. If you feel overwhelmed by all that you want to do, you can get help from fellow modders. So take a moment to write your ideas down, express how do you want the game to behave, and once you've taken a look at the several systems of the modding API, think of different ways to achieve your goals, and split those into small tasks. It's always better to start small and expand onto that.Įverything begins by designing and planning. By planning your desired features and organizing them in small bits, you will have more chances to finish your mod successfully. Then, after some hours, days, or weeks, real life gets in the middle and you either lose interest, or don't have time anymore. Sometimes there are so many ideas that one wants to include, that it's hard to know where to start. Starting Adviceīefore delving into the particularities of modding, it is always a good idea to plan carefully what you want to add to your mod. Divided Plants & Animal Parts into two separated categories. Renamed goods produced from bits of animals to leather. Renamed flowers to herbs (to be consistent with craft recipes). As long as Stonehearth is in Alpha, expect that mods may not work between versions. New version 0.16.2 for Alpha 16 Release 2940 Compatibility with R2940 (Goblin Honor Tokens moved to gems and trophies). ModdingĪs defined by Wikipedia, modding is "the alteration of the program code of a video game in order to make it operate in a manner different from its original version." Stonehearth was developed to support modding, although the APIs themselves are still undergoing changes. In this guide we'll explain all the nuts and bolts of modding Stonehearth, how to make mods from scratch and how to speed up your modding using tools. ![]()
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